I know perhaps 2% of its features, I suck at using it, I may not agree with its weird UI, and it sure is pricey – but dang it makes working with Daz Studio a total breeze. The first tool on my list of external tools is ZBrush hands down. All the tools mentioned below will use some form of this procedure, be that via bridge or manually. To do this successfully, export an object at base resolution, make a chance in your desired external tool, then use Morph Loader to import an object back (OBJ works best for this workflow). This allows for changes to be made non-destructively, iteratively and it will leave all materials and rigging in place. ![]() To bring in changes we tend import a changed object as morph target, thereby only importing deviations from the original geometry. How external tools are used with Daz Studio in principleĭue to the complex setup of the DAZ characters, it’s advisable to leave everything inside Daz Studio intact, rather than export – change – import things via FBX or OBJ. ![]() I may amend this as new tools smuggle themselves into my arsenal. Here’s a list of the tools I currently use, together with a little note on what I do with them and a link to their respective sources. It’s an often overlooked aspect of the software that Daz Studio by itself can only do so much, and external tools can help build better scenes, work faster or aid in making adjustments to both characters and clothing. I had a great question from a viewer today (hi Doomguy) about what additional tools I use when working with Daz Studio.
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